It looks like the scrap pile is getting a little bigger. Fight Night has finally gone down to the mat and was counted out. The mechanisms were still really cool, and I’m sure I can re-use them in another game, but not this one. Fight Night had it’s moments, but there was a severe thematic disconnect which doomed this game to mediocrity at best. I’ve seen quite a few bouts, and I have never seen anybody squat down and punch somebody in the knee. This is what the mechanisms of the game were basically asking you to do. Although it was funny at times, this disconnect stopped the players from really immersing themselves into the game. The timing and the intensity may have matched a real fight, but the actions never seemed quite right. Lesson learned.