In this hidden movement game, one player is a legendary hunter and the other is the great bear. The hunter starts out with a general idea of where the bear was last spotted. The hunter must, then, set out to find the bear’s trail and start tracking it. The hunter gains experience as he tracks the bear and learns more about its habits and can better anticipate it’s next move. These experience points gradually accumulate, increasing the potential game score if the hunter can manage to “Bag” the bear. At a certain part of the game, however, these points start to dwindle.
Meanwhile, the great bear roams around, hunts for food, and is the master of it’s domain. The bear has an acute sense of smell and can tell when the hunter is near. It is also aware that the hunter is dangerous and becoming more dangerous as he gets closer and that this danger increases over time. Does the bear try to evade the hunter as he grows more powerful, or does the bear try to investigate and risk an early encounter with an inexperienced hunter, which is likely to miss his shot. The more the bear knows about the hunter, the more likely it is to avoid being shot.
Once the hunter spots the bear, the game changes. The hunter’s experience points start to dwindle and the hunter has a limited number of bullets. The pressure is on and the hunter must decide to take a long shot or try to get closer to the bear. All the while, his experience points are dwindling.
Once the bullets run out, the tables are turned. The Bear becomes the hunter, and the hunter must make it back to his camp before the bear overtakes him. If the Bear captures the hunter, it claims all his victory points. Taking a risk by leading the hunter far into the wilderness where he gains more experience might pay off well, unless of course, the bear gets shot in the process.
If the hunter makes it back to the camp, then nobody wins, but the hunter and the bear both survive to hunt another day.
I haven’t figured out the mechanics yet to make this game possible, but it could be quite fun if I or somebody else could make this work. If anyone wants to collaborate on this idea with me, or even take the idea and run with it, you are welcome to try. Drop me a line if you’re interested, and leave a comment if this type of game appeals to you.
Happy Gaming
RogerDogerGames
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