Arachnid
You are a spider in a small area where other spiders (players) also reside. You build your web to capture food and expand your web as you build your small spider family, while defending your web from other spiders and competing for space and control. You are subject to the elements and interactions with competing spiders as well as periods of feast and famine, so you must always plan for the unexpected. Keep your colony on an even keel or you might slip into a rapid decline, or even a rapid expansion which could be just as bad if you’re not ready for it. You win the game by having the biggest and most efficient spider family.
At least, this is the way it plays out in my head. I have jotted down enough mechanisms, systems and components to choke a horse and have begun to sift through them to build a base prototype for testing. I’ve come up with some intriguing new mechanisms which are meant to constantly push the players toward chaos as they fight to maintain some kind of control over their spider family. It’s basically an area control / resource management game with a little “Push your Luck” thrown in. Oh yeah…I almost forgot…since it is my brainchild, there is definitely a little “Take That” in the game for fun. I hope it works because it sounds like it could be really fun. I’ll let you know when it’s ready to try on TTS.
Stay Tuned!
Roger
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